Beeraholix
Came across this cool site that tracks beer news... Beeraholix

Beermogul.com, Beer, online games, beer, brand, beer, pop culture, software, beer, web 2.0, beer, Micro ISVs, beer
How awesome is this? A singed bottle of beer from the Hindenburg.. http://news.bbc.co.uk/2/hi/europe/8352032.stm
Wow - just looking at the Adsense section on the right of this blog and it looks like these days it actually works! When I first set it up it didn't really know how to deal with BeerMogul, but I'm seeing ads for Dan Murphy's (a local liquor chain), a guide to pubs in north east England, and some RPG games - congrats Google!
OK so I know it's been nearly 2 years since the last post, but after several false starts things are moving again. I'm taking a more simple approach. Apply the new look that we had designed ages ago and "fix" the god tool.
Sure BeerMogul looks like a pretty simple game when you're a player - you log in, buy and sell properties & beer, then every day something happens when people either come to your pub, and brewers get to manufacture beer.
As you can imagine, this was quite a time consuming exercise, and it used to bring the server to it's knees. It ended up being the downfall of the game - keeping it running successfully in a reasonable amount of time was VERY time consuming and demanding.
How are we going to fix it this time? We're looking to follow a "progressive" processing model. Rather than processing everything in one "big bang", we'll progressively process all of the God Tool activities throughout a 24 hour period. The good thing is that it will give people a chance to see the status of their properties change throughout the day - you'll be able to take a look and see how many punters are in your pub at any given time - or look at your brewery to see how your manufacturing schedule is going.
It's still a theory obviously, but pretty important. We have to get everything right if we want to make sure the game lasts this time!
So we came across Project Rockstar today (http://www.projectrockstar.com/). From all accounts it's a successful browser based multi-player game - not too dissimilar to Beermogul! Looks like it was developed around the same time (2000/2001) and has the same basic elements - you sign up and receive money with which you have to establish a property (a band). You can then trade with that property to receive money.
I wrote the original BeerMogul code from the ground up. It was a bit of an experiment and a learning process - learning about ASP and learning about web development in general. I was learning as I went, and the result was a bit of a mess technically. As a result the system would experience regular issues - getting stuck in infinite loops, poor database performance due to badly formed queries, general IIS crashes etc.
So my band played a reasonable gig on the weekend, but we struggled in one main area. We have a couple of "core" songs that we have been playing forever - and we feel like we know them really, really well, but on Saturday night they completely bombed making us sound like bigger amateurs than we already are! The thing was that we also played some completely new songs - songs that we'd never played in public before and those ones went over really well - like we'd been playing them for years.